| Rummikub Gameplay |
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Players are required to place sets valued at least 30 points in the first move. Points are calculated by adding up set numbers. The first move is also called the ‘initial meld’ (during the initial meld sets on the table cannot be built upon or manipulated using players’ racked tiles). If a player cannot make an initial meld, or if the player decides to delay it, he must take a tile from the table and add it to his rack, which concludes the player’s turn. Each player has one minute to make his turn. If after one minute has passed the player failed to manipulate tiles on the table, all tiles are returned to their first positions, and the player is penalized by taking 3 tiles from the tile pool. Leftover tiles (if players don’t remember their original positions) are randomly placed in the pool. Manipulation An example of manipulation:
Tiles on the table: 5, 5, 5, 5 (blue, red, black, orange)
The Joker can be taken from a set on the table by a player, if he can replace it, during his turn, with a tile of the same value and color it should represent. This tile can come from the table or from the player’s rack. In a group of three tiles, the joker can be replaced by either of the missing colored tile. Scoring and the Winner If the pool runs out of tiles, each player ‘plays the table’ in turn, and places at least one tile from his rack on the table, until a player finishes. In case no player can proceed, the game ends. At that point the player with the lowest count on his rack is the winner. |



